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All Atari Games

2 years ago/61 comments/voxodyssey.com
2 years ago by CaioAlonso

In case you want to play any of them I made a thing a few years ago for that https://cloudflare-ipfs.com/ipfs/QmacAqRVhJX9eS7YJX1vY3ifFKF...

2 years ago by jamesandthewolf

Did you make this, so good can I add it to the website or link over to it? I am being careful with ROMs as people have been in a bit of trouble for adding them onto their website

2 years ago by CaioAlonso

I have no idea about the legal situation of distributing ROMs and an emulator for Atari 2600.

2 years ago by deskamess

The keys don't seem to work for me. Chrome/Windows. Trying to play Combat. I see the key mappings under the Gear icon. Clicking seems to bring up the menu items but the game never starts or I cant make it start.

2 years ago by TedDoesntTalk

And you have BASIC! I had this on the original system, and it came with a special controller. How can I type on your emulator?

2 years ago by Firehawke

No speed limiting on >60FPS displays is a bit of a problem, but neat project!

2 years ago by jamesandthewolf

Ahh I just discovered this website, anyway I am the owner of the website and yes its only up to M so far but I have a list of almost all the games to add the place to see all the systems so far is https://voxodyssey.com/game-consoles

Its a work in progress I do this alone one person and have got the website to 688 next update will be around 710 or so games this is not spam either I really appriciate feedback and looking to get more exposure to the website but trying not to over push it

2 years ago by mrandish

I assume you are already aware of the active community of video game historians and preservationists involved with the retro arcade and console emulation movements (ie MAME/MESS, etc). If not, here's a link to get you started: https://www.progettosnaps.net/dats/

2 years ago by jamesandthewolf

What is this ive not seen this before emulators can get you in a bit of issues if you give over the roms though no?

2 years ago by acomjean

Yes. But sometimes they sell the roms. If they’re not…

For example Atari does for a raspberry pi sd card as a bootable Atari emulator. It’s using the emulators produced by the retro game community.

https://www.microcenter.com/product/618709/atari-games-sd-ca...

2 years ago by mrandish

The retro preservation community is focused on documenting and archiving these historically significant creative and artistic interactive digital works for the long-term future.

The preservation community is careful to steer clear of shorter-term legal and commercial issues. Copyright typically expires in less than a hundred years which is brief on art history timescales. Commercial interests in monetizing intellectual property are even more ephemeral. Even for immediate purposes, there are broad exemptions to copyright for non-commercial fair use including educational, scholarly, editorial and creative purposes throughout most of the world.

This is well-trodden territory. Over the years the issues have been discussed at length in the preservation community. By searching terms such as "MAME", "MESS", "emulation", "preservation" and "fair use" you can find official position statements as well as detailed legal analysis and individual commentary (example: https://mamedev.emulab.it/haze/2013/12/28/archive-org-covera...).

Excerpt from the linked 2013 post by a long-time MameDev:

> I feel it important to once again point out that MAME (and MESS) are NOT projects about playing free games and that we do not condone or facilitate large scale piracy.

> What we provide is factual references, and emulation of hardware components. Our aim is to make these as good as possible, and be able to emulate ANY possible piece of software that might run on them; emulating and documenting more software allows us to improve our hardware emulations, improving our hardware emulations allows more software to run, naturally we reference what we have used to make this progress, but at no point do we actually provide it.

> In terms of project goal you’ve only got to look at the MESS part of the codebase (that we now ship with the MAME source) to see there are emulations of random devices like EEPROM programmers, Car Computers, Digial Clocks and Homebrew computers etc. This hopefully shows that the project is about something much more important and with a much wider scope than what some people assume (that they’re simply projects about playing games for free). Even in MAME we emulate things like Firmware update programs, and have skeleton drivers for Coin-operated Jukeboxes (and in the most recent update, an electronic Darts board) none of which would be included if it was merely a project about playing games. FWIW this has always been one of my arguments for fully combining the project binaries by default, it makes this position a LOT clearer because most of the cases that demonstrate this well do come from MESS.

> I should also stress that popular systems in MESS are also often handled differently to other emulators, there are reasons we document the proper content of cartridges, and require real rom dumps for things like NES where possible (rather than simply using .nes files which lose this information) Design choices like this might make things more inconvenient for users (and has zero benefits in terms of playability) but does result in our history being better documented which is more important when it comes to the goals of the project and again emphasizes that this isn’t simply a project about ‘free games’

2 years ago by yosefjaved1

Welcome! I don't think you will find a more appreciative and constructively critical crowd of your work from a technical and usage perspective. Please keep coming back with more of your work as we love to see it!

2 years ago by jamesandthewolf

Haha what the hell wake up this morning get coffee thinking to myself let's check if this has any impact on my google analytics, login to account rub my eyes, over 5000 increase in traffic, my results are so screwed now huge spikes, great problem to have.

2 years ago by jamesandthewolf

Just discovered this Forum so this website ycombinator.com

2 years ago by neogodless

I immediately searched for Missile Command, and did not find it. Thought maybe it wasn't 2600, but it is.

https://en.wikipedia.org/wiki/Missile_Command

Sibling comment points out AtariAge, which does have it.

https://www.atariage.com/software_page.php?SoftwareLabelID=3...

My understanding now is that this is "All Atari Games up to ma..." so far, an early work in progress.

2 years ago by duderific

As someone who was just the right age for the 2600, I have an almost visceral reaction to seeing the old Activision and Atari typefaces and artwork. It recalls the excitement I felt for playing these games, although I never had a 2600. I'd have to go to my friends' houses who had one (there was always that one kid who would host everyone) and try and get him to play the game I wanted.

Also I remember all the excitement around the E.T. game release, and what a major letdown it was, as the gameplay and graphics were so ill conceived.

2 years ago by ffhhj

I remember playing ET, it was really challenging to understand the goal of the game, but solving the phone puzzle and seeing ET flying on the UFO for the first time was incredible, it took me weeks of daily play. Also restarted the Asteroids score counter, and used to play at full volume to piss off the neighbors.

2 years ago by egypturnash

Holy shit there was an unfinished game based on a Residents album. Being written by someone AT ATARI. https://voxodyssey.com/atari-2600-mark-of-the-mole

More here: http://www.digitpress.com/archives/cc_markofthemole.htm

2 years ago by mzs

There was a Journey game for the 2600, though my friend thought those were hotdogs in the screenshot. There was a pretty rad arcade version as well:

https://www.etsy.com/listing/1037411366/journey-arcade-flyer...

2 years ago by dole

The big deal about the Journey arcade game at the time was that it had some of arcade video gaming’s first “photorealistic” pictures of the band’s heads for the game characters… which I’d estimate were probably like 32x32 3 or 4 grayscale colored sprites minus the rest of the characters’s body.

2 years ago by SavantIdiot

That is completely bonkers! I had no idea. The Residents were legendary. Heck, they still are. But surreal art rock never really took off, unless you consider their protege Primus (or the modest success of Negativland).

2 years ago by SavantIdiot

1980. My first 2600. Fighting with the family over our one TV set to watch the Lake Placid Olympics, Reagan's Inauguration, and play Atari Combat.

2 years ago by dylan604

My interest in computer video was actually started from the gadget that connected the coax cable to the screw tab antenna connectors on TVs. Such a strange thing to think was the start of my curiosity, but that fascinated me just as much as the games. Been tearing things apart ever since.

2 years ago by sidpatil

Those devices are known as baluns.

https://en.m.wikipedia.org/wiki/Balun

2 years ago by undefined
[deleted]
2 years ago by at-fates-hands

Great article about Yars Revenge and one of my favorite Atari games:

https://www.polygon.com/2015/3/9/8163747/yars-revenge-is-a-j...

2 years ago by corysama

Several years ago, a friend of mine read how Yars Revenge was originally intended to be Star Castle and took the "impossibility" of the task as a challenge. https://www.kickstarter.com/projects/698159145/atari-2600-st...

2 years ago by glitcher

Looking back at these games, several of which I spent many hours playing and loving as a kid, I can't help but notice the striking disparity between the box art/game backstories and the actual screenshots of gameplay. I think the box art was much more than just a marketing tool - it also helped fuel our childhood imaginations into believing we were taking part in amazing adventures instead of only seeing the literal pixels on the screen. Ah, simpler times.

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