What are you working on? Any new ideas that you're thinking about?
Hi, Iām working on Trophikos, a recipe organization app for iOS. Not a meal planner, not a social feed. Just a calm, well-designed place to collect your own recipes, food, baked goods, and even native support for cocktails. Manual entry, OCR importing, URL importing, and the ability to share and export.
Iām still actively working on it but just submitted to App Store review. TestFlight is open if anyone wants to try it before launch: https://testflight.apple.com/join/baWAQ4tj
Happy to hear any feedback, especially from people who currently store recipes across Notes, screenshots, and 15 open browser tabs.
I am actively working to support iOS 27 (and the other 27 OSās) and will be posting development updates over on mastodon: https://mastodon.social/@saxtechsolutions
I continue to work on my city builder game Microlandia, launched here in HN ~6 months ago. I originally predicted a few dozen urbanism nerds would play it, but now almost 10,000 copies sold. I'm still a solo developer but now I collaborate with 2D, 3D and music artists. Which is good because the original art that I drew myself for the launch was horrible.
I'm currently working on modeling energy, climate and new policies like universal basic income
I'm working on a game myself. Mind if I ask:
- How difficult was it to get on Steam and other vendors?
- Are there any artists you'd recommend working with? I need a 3D/Blender artist, especially.
Depending on the kind of artist you want I might be able to recommend some people, have you done this before?
I'm saying this as a gamedev who's had some mixed experiences, not an expert at this at all, so happy to pass on any useful tips if it's helpful
Drop me an email if you want to discuss more, email in my profile
Steam is simple - pay the $99 and follow the instructions.
This reminds me of what "Hell Mod" did to Diablo I: Basically reinvented the game as it would have been if Blizzard hadn't been constrained by money or time, and knew what worked from their sequels.
Only to Sim City.
Great work! Game looks amazing. I'm curious. How many percent of people left a review on Steam?
I've played a little bit of it so far, and really enjoyed it.
Opening a new maker space in Berkeley, July 3rd Noon-Midnight. Founded by 2 guys in a basement 9 years ago. Now opening it up to the community of local makers as a non-profit 501(c)(3). 3D print, laser cutters, CNC, full e-bench. https://eastbaymakersclub.com
Awesome. If you are not in touch with Maker Nexus (based out of Sunnyvale) already, please reach out! Would love to put you in touch with the administrators there on what they learned about successfully running a non-profit maker space.
This is extremely impressive, something Iāve always wanted to create locally. Iām in the UK so setup, registration, costs etc are very different but whatās the ballpark cost? We have a real lack of maker spaces.
I'd be tempted to cross the bridge by a DMC2-mini...
This is a great addition to the neighborhood!
- Visual Guide to Number Theory: write up which explains the field of number theory in a visual manner.
- Reenvision technologies: simple software. Local first - no added complexity. Infinite scale without having to add 100 front-end UI frameworks: simple Python, CSS, and JS with SQLite. The design is absolutely breathtaking and beautiful and it is built people first (let's worry about scale later).
- Simple LLM: an LLM which doesn't need a GPU to function. It uses Hebbian learning with extreme compression and attempts to achieve 'reasoning ability' through using a in-built Prolog interpreter. It very much resembles a human being in it's 'thinking mode' so far but still far from perfect.
- Simple-Education: local first software for parents looking to provide home-schooling for their children. It makes learning easy and fun and uses best practices to maximise your child's chance of success.
- About a dozen other projects which I've started but I need help on. If you want to team up -- I will give you equal equity in my start-ups. I cannot offer you a salary though I'm not at the point yet where I can do that: but I will give you equal equity in anything that you want to work on together with me. I have over 100 different million dollar ideas that will make us wealthy if you want to join my team, so PM me if you're interested.
I'm working on Hiring Method (https://hiring-method.com).
After 1.5 years of development and two exhausting pivots, Iām incredibly happy to finally have our v1 live!
While most of the HR tech is rushing to use black-box AI, I built the exact opposite. It's a transparent, math-driven fitness engine. It extracts objective data from CVs and calculates how well applicants match requirements, letting you see the reasoning behind why someone scored an X%.
If anyone here builds in the HR space or regularly hires engineers, I would absolutely love your feedback or a roast of the landing page.
PS This is a project of immense importance for me, I've been working on for past ~2 years, I'd appreciate to know why this comment is flagged.
I'm curious how you're addressing any legal aspects about this:
> No black-box AI. Every candidate gets a detailed match receipt explaining exactly why they scored an 85%, complete with contextual evidence from their CV.
HR teams like to play dead when they actually have a file with detailed feedback on a candidate. Yet, they choose to keep that to themselves out of baseless legal fear. I wonder how that works out when somebody proves a company's filter consistently proves a specific bias gets rejected systematically.
and
> Automated assignment validation
which is particularly troubling for devs: companies scaling assignments as first screen. How do you get around "AI evaluating AI" loops especially about assignments ?
For a while a "cv2vec" lingered in my mind, but abandoned it due to the sheer volume of PII I'd need.
How do you deal with CVs like mine that refuse to list every <fancy keyword> I'm familiar with because it's pointless clutter? In that sense, and IME, the companies that only hire perfect fits are, more often than not, toxic.
As someone who worked on HR Tech in 2024-2025, I think you're really solving a problem here. Cat is out of the bag already it's not like HR can go back to the pre-AI world ... I'm also puzzled by the flags. Congrats on your project :)
I like the landing page.
Any usefull tips how to get through the initial filters? :D
flags or downvotes probably come from people being skeptical about automated CV evaluation. in europe this is also legally questionable.
also matching requirements should be secondary to experience. someone who has done a few react websites will not be as qualified for your react job as someone that has done 10 years of angular and vue and can learn react in a short time.
Iām continuing to work on my daily word game Tiled Words!
I checked my analytics recently and over 100 people have 100+ day streaks which kind of blows my mind!
I released custom player puzzles which has been a lot of fun! Iāve gotten dozens of submissions that Iām working through. People are submitting really clever and interesting puzzles. Itās fun to get to solve puzzles I didnāt make myself! Thereās more I want to do here (featured puzzles, categories, etc.)
https://tiledwords.com/player-puzzles/page/1
I think Iāve also tracked down an issue that was causing the game to crash on older iPhones. Iām having playtesters run through it now and hope to deploy tomorrow. (Switching some positioning rules from CSS transforms to SVG coordinates)
I recently made some puzzle brainstorming tools using the Datamuse API which have been very helpful for brainstorming words related to a theme.
Iām starting to debate some monetized features. So far everything is free but it would be nice if my wife and I could dedicate more time to this. If I could get a few thousand dollars a month in subscriptions my wife could quit her job and focus more on puzzle creation and improving the game. If you play and have ideas for features you pay for Iād love to hear them!
Just registered here to say thank you for this game. I really enjoy it since firs HN announcement, recently got my friend hook on as well.
Hey, thanks for playing and sharing! Iām glad you enjoy it!
Still plugging away at Breaka Club, where kids take photos of their hand drawn art and build games using it. Starts out as no-code, photograph an AprilTag and it imbues the image with functionality.
https://breaka.club/blog/why-were-building-clubs-for-kids
We also teach kids visual scripting in Overcooked 2!, allowing kids to code their way through the levels of an existing much beloved game:
I'm running an in school pilot this week (Lunch time school club).
The tech stack for the main product is honestly pretty intense at this point with full multiplayer support, offline play, transitioning from client authoritative to joining a remote server. Built atop GodotJS, TypeScript bindings for Godot, which I maintain. Huge monorepo with over a million lines (yes, I'm aware that's NOT a good thing), and GodotJS itself is not included in that.
super nice!
This is cool. Sent you a connection request on LinkedIn :)
This is super cool! Nice work!
I am making Cargo for C. I have 3/4 of a working demo; the tool can build itself, including some non-trivial dependencies which I've ported to build natively with the tool (instead of wrapping their Make or CMake or whatever).
The pitch: It's insane that we have to pull in Python or Lua to build C code. CMake is an abomination against god that has become usable in spite of itself. Zig cc is proof that this entire ecosystem is an embarrassment. My tool gives C projects a TOML manifest, and builds scripts written in C and JIT compiled by the tool. Now, you can write build scripts in the language itself, pull in dependencies you wanted to use anyway.
It also provides a stable ABI. There's an HTTP-backed index and a Git-backed index. And it generally does the same thing for C that, say, Bun did for JS/TS. You'll be able to run C files from source and have the entire ecosystem available. You'll be able to trivially generate single file static binaries, or dynamically link to an older glibc without arcane tricks. It will fix C.
I'm also still working on my "what if we wrote a real standard library for C"; I added some feedback I got from the release.
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